simulating with 3ds max and houdini tyres of water with flip solver, rendered in redshift the mercedes benz car was rigged and animated in 3ds max, but we can use blender or cinema 4d to achieve the same effect. then exported to houdini and we run a flip simulation to create the water effect splashing while the car was driving, then we prepared redshift proxy from 3ds max and we render the frames in redshift
使用flip解算器模拟3ds max和houdini轮胎的水,在redshift中渲染梅赛德斯-奔驰(mercedes benz)赛车,并在3ds max中设置动画,但我们可以使用搅拌机或影院4d来实现相同的效果。然后导出到houdini,我们运行翻转模拟以创建汽车行驶时飞溅的水效果,然后我们从3ds max中准备了红移代理,并以红移渲染帧
使用轻弹解算器模拟3ds最大值和胡迪尼轮胎的水,在红移中渲染梅赛德斯-奔驰(奔驰)赛车,并在3ds最大值中设置动画,但我们可以使用搅拌机或影院4天来实现相同的效果。然后导出到胡迪尼我们运行翻转模拟以创建汽车行驶时飞溅的水效果,然后我们从3ds最大值中准备了红移代理,并以红移渲染帧