在本课程中,学生将在虚幻引擎 5 中从头开始创建一个游戏环境。讲座将涵盖从开始到结束的整个过程:参考收集和封锁、雕刻有机资产、创建纹理和着色器、合并布景、照明和添加气氛,以及后期处理和渲染场景。与 Unreal 一起,学生将使用 Substance、ZBrush 和 SpeedTree 来创建他们的环境,并学习如何将扫描合并到 3D 环境工作流程中。到课程结束时,学生将更好地理解关卡和环境工作流程,并拥有完善和演示就绪的游戏环境所需的所有工具。讲座视频将使用虚幻引擎 5,但学生可以使用 UE4 或 UE5。
Organic World Building in UE5
Course FormatStandard
Skills LevelAdvanced
Duration10 weeks
Q&AOnce a week
FeedbackIndividual recordings
Lecture TypePre-recorded
In this course, students will create a game environment from scratch in Unreal Engine 5. Lectures will cover the entire process from start to finish: reference gathering and blockout, sculpting organic assets, creating textures and shaders, incorporating set dressing, lighting and adding atmosphere, and post-processing and rendering the scene. Along with Unreal, students will use Substance, ZBrush, and SpeedTree to create their environments, as well as learn how to incorporate scans in a 3D environment workflow. By the end of the course, students will better understand level and environment workflows, and have all of the tools needed for a polished and presentation-ready game environment. Lecture videos will use Unreal Engine 5, but students may use UE4 or UE5.
Wook#1
场景设计/封锁
Wook#2
虚幻5/物质
Weok#3
岩石-Zbrush
Wook#4
岩石-扫描+游戏准备
Weok#5
高级着色器
Wook#6
游戏中树叶的高分辨率
Wook#7
速度树
Wook#8
套装敷料
Weok#9
照明
Weok#10
波兰/投资组合建设
3x Payments
$332.67
2x Payments
$499
Full payment
$998
注释 153个视频 不加密 带素材无工程