In Houdini
The level is generated automatically depending on length and width and another 6 parameters each of these 6 parameters automatically arranges objects in the scene.
So that there are no intersections of objects or holes in the level.
I did not use Vex or Python only available nodes in Houdini.
这是一个Houdini与Unreal Engine 4程序化生成Level的教程。使用Houdini Engine和作者编写的HDA,可以很好地运行在Unreal 4.19 、4.20 和 4.21版本。
注释 8个视频 带项目工程