122篇 虚幻4中的程序级设计Procedural Level Design

In Houdini

The level is generated automatically depending on length and width and another 6 parameters each of these 6 parameters automatically arranges objects in the scene.

So that there are no intersections of objects or holes in the level.

I did not use Vex or Python only available nodes in Houdini.

这是一个Houdini与Unreal Engine 4程序化生成Level的教程。使用Houdini Engine和作者编写的HDA,可以很好地运行在Unreal 4.19 、4.20 和 4.21版本。

注释 8个视频 带项目工程


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